Isadora offers many of the same powerful features as the leading graphical patching environment, Max/MSP/Jitter, but in a streamlined form that’s purpose-built for theater. It lets you work intuitively with “cue lists” and “scenes” before diving into more complicated features when you’re ready—but, despite its simplicity, it doesn’t sacrifice raw performance. Isadora isn’t normally available as a save-enabled demo, but copies will be provided to participants by special arrangement with the creator of Isadora, Mark Coniglio specially for this workshop. Even if you don’t intend to continue using Isadora for projection design, you can apply the concepts and techniques you learn from this workshop to other software.
For more information visit: fox-gieg.com/isadora
- Dates: May 18th, 2013
- When: 10AM-5PM
- Where: 54 Maujer, Brooklyn, NY 11206
- Level: Intermediate
- Max # of Students: 12
- Prerequisite: Computer literacy; prior experience in any area of new media or theatrical design.
- Student Discounts & Installment plans available – email us for info.
- Tuition: $100. A $25 non-refundable deposit holds your place.
- Please read our Registration & Cancellation Policy.
- If the workshop fills up, there will be a wait list in case of openings
- 1. Basic projection design
- 2. Mouse and keyboard control
- 3. Building cues and scenes
- 4. OSC communication
- 5. Adding peripherals
- 6. Using OpenGL
- 7. Kinect and Leap techniques
- 8. Projection mapping
- 9. Multi-screen projection strategies
- 10. Networking multiple computers
- + more…
Nick Fox-Gieg is an animator based in Toronto and New York. His recent awards include a 2012 Eyebeam Fellowship and the jury prize for Best Animated Short at SXSW 2010; his work has also screened at the Ottawa, Rotterdam, and TIFF film festivals, at the Centre Pompidou in Paris, and on CBC TV. Fox-Gieg holds an MFA from the California Institute of the Arts and a BFA from Carnegie Mellon University.
You learn more about his work at: fox-gieg.com